| Icons |
Legend |
Help |
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, |
Use this for next entry move in your combo |
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(hold) |
Use this to specify holding attack button |
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(repeat) |
push button repeatly |
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-> |
Following moves |
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(swap side) |
Use to specify that you change side during combo |
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f, df, d, db, b, ub, u, uf |
Directional input |
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qcf, hcf, dp, fcf |
Circular input |
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qcb, hcb, rdp, fcb |
Circular input |
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f (hold), df (hold), d (hold), db (hold), b (hold), ub (hold), u (hold), uf (hold) |
Hold / charge directional input |
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p, lp, mp ,hp |
In this order: Any Punch, light punch, medium punch, hard punch |
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k, lk, mk, hk |
In this order: Any kick, light kick, medium kick, hard kick |
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lp lk |
Use this combination for Throw move |
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mp mk |
Use this combination for Skill move |
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hp hk |
Use this combination for V-trigger state |
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p p, k k |
Use this combination for EX-move |
| JUMP JUMP FORWARD JUMP BACKWARD |
JUMP, JUMP FORWARD, JUMP BACKWARD |
Use this to specify move in neutral jump, forward jump or backward jump |
| CROUCH |
CROUCH |
Use to specify move in crouching stance |
| AIR |
AIR |
Use to specify that move must be executed during air |
| DASH BACK DASH |
DASH, BACK DASH |
Make a Dash or Back Dash |